Day + Night Practice - Eevee Render
Day
My goal was to create a peaceful and fresh vibe, like an early Saturday morning in spring.
“Simple Bedroom” models by Blendswap artist Oldtimer
Lighting by me
Spooky - Eevee Render
Angle 1
My goal was to make it seem like some sinister summoning was taking place within the foyer of the house. With the full moon casting its glow, the scene is backlit, enveloping the home in darkness. I aimed for the moonlight to gleam off the roof and for the air to feel moist and misty, achieved by enhancing the bloom effect on the street lamps.
Garage - Eevee Render
Angle 1
This was my final project for a CG cookies course on industrial lighting using Eevee and Blender. I built, shaded, and lit the environment.
Skills: Mid-poly workflow, procedural texturing.
Angle 2
Procedurally generated textures using Blender’s node editor.
Poly Models, Scene Layout, and Lighting using Blender by me.
Mushroom Gal - Cycles Render
Trial 1 - Afternoon
For this lighting challenge, my aim was to craft a psychedelic, witchy, and mythical atmosphere. I experimented with different times of day and focused on creating depth with the camera in trial one, while exploring the layout of the mushrooms in trial two.
Hard Surface Robot - Arnold Render
Detail shots
I wanted this robot to seem as if it had been hastily scrapped together in an old abandoned car shop. My goal was to replicate the same greenish fluorescent lighting commonly found in mechanic shops.
Skills: Maya Hypershade node editor, poly modeling in Maya, 3D texture paint, HDRI lighting
Rusty and Mossy
Hand painted textures
Custom Rust Brush
Made in Adobe Photoshop by me
Sketchbook - Light explorations
Mixed Media 1 (Above)
Recreating that hazy feeling before an indie rock concert.
Gouache Paint, India Ink, Glass Bead Texture Paste on Wooden Panel
Ink Sketch
Playing with world building.
Conceptual mood doodle for an environment
Concept Model + Test lighting
Simplified block-out in Maya
Acrylic 2
Acrylic paint, heavy body molding paint on canvas